Don't believe me? Try to fingertip 90+ gram mice, it' weird and awkward at times. ![]() The probably haven't need to switch or even attempt it because having good in game performance is not soley based on your aim, but on your decision making and game sense, you communications skills and in game tech like nade positions and tech jumps. A lot of these pro players are good because of how well their brains can take in all of that information and make it work.įor a large portion of people they couldn't care less what their grip is defined as. ![]() Only in the past 5 years or so has 'grip' even been so rigorously attempted to be identified/homogenized and most pros probably don't know or care what other people think the way they hold their mouse should be labeled. I question where you're coming up with this statistic. For the uninitiated, Nexuiz and Xonotic are intertwined in a very close way. The gist of it is that Nexuiz used to be an open source arena shooter based off of the Quake engine, one that I happened to enjoy quite a bit. There are a few key differences between Xonotic and Nexuiz: Then, through some details I'm not exactly clear on, the rights somehow got sold to Illfonic to make the game now known as Nexuiz, and the developers of the original Nexuiz made their own little fork/remake known as Xonotic. The laser has completely been removed in Nexuiz. The laser was basically their answer to rocket jumping, as a low-damage high-knockback weapon that also could be used on the self. This considerably lowers the skill ceiling right out of the gate, as part of the skill involved in Xonotic is learning to work the laser to engage and move around. Nexuiz has 'random mutators' which dynamically change the game. This lowers the entry level and general skill ceiling, as any player can get an automatic Strength, infinite ammo, or invincibility, which boils down to simple luck of the draw. This makes maps smaller, but the maps already had to be smaller to accommodate for the missing laser, which results in pretty damn small maps. Many of the weapons were also either tweaked or completely reworked, mostly giving the game a more sort of 'casual' feel, which doesn't draw from the same demographic as Xonotic does, despite them branching from the same game. It's altogether a different game, not one I like, but ones that others like. Sorry if this is a bit rambling and incomprehensible, I wrote this at around 1AM after a few matches of Nexuiz.No time to reload, no need - this was the attitude of arena first-person shooters in the ’90s. Before Valve and Infinity Ward stepped in and shook things up, we PC gamers were more than content with Quake III and Unreal Tournament. These games convinced us to buy mice more expensive than our phones, propelled bedroom slackers into eSports stars, and kept our parents’ phone lines busy day in and day out. Unreal Tournament III is five years behind us, Quake Arena Arcade has been forgotten (for good reason), and The Punisher: No Mercy stands as a reminder of how wrong things can go in this sub-genre.Įnter Nexuiz. ![]() It’s a traditional arena FPS, but that’s a bold and novel concept when the genre has all but died over the last decade. Nexuiz (PC, PlayStation Network, Xbox Live Arcade ) But instead of paving a path away from military shooters, Nexuiz only puts one more nail into the arena shooter’s coffin. In some ways, Nexuiz itself is an established arena FPS series. The name was originally attached to a Quake-inspired freeware game released in 2005. ![]() Tracing IllFonic’s Nexuiz back to its origins leads down a rabbit hole of community schisms, legal conflicts, and forum threads filled with resentment. So what was Nexuiz then? It was a difficult-to-pronounce game made by some FPS fans who blended the dual-function weapons of Unreal Tournament with the close quarters combat of Quake. It lacked an identity, but the community soon gave it one by creating weird levels, modes, and weapons that id Software and Epic wouldn’t dare to attempt. IllFonic’s Nexuiz isn’t made by an open community nor is it free.
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